From Atari to EVE Online: Building on 15 Years of AI Research in Games

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From Atari to Go to StarCraft, games have driven some of the biggest breakthroughs in AI. Now, we’re partnering with game developers to prototype new gameplay experiences that push the frontiers of both gaming and AI.

Since DeepMind’s foundation in 2010, the constrained yet rich worlds of games have played a critical role in understanding intelligence. They have driven some of our biggest AI breakthroughs, from mastering Atari to helping solve protein structure prediction - and they are still at the heart of what we do.

Gaming is in GDM’s DNA. Demis Hassabis, one of Google DeepMind's founders, is himself a former game developer, as are many of us in the GDM team. Together, we have decades of hands-on experience in game development and a deep respect for the craft of making games.

We’ve always been clear that doing AI research with games requires deep partnership with game developers - like our major new research partnership with Fenris Creations and the EVE Universe that we unveiled earlier this year, and the work we’ve done together with acclaimed studios like Hello Games, Coffee Stain Studios, Foulball Hangover and others.

Our journey began when a small team trained a deep neural network to play Atari 2600 games directly from raw pixels. The Deep Q-Network (DQN) learned to play 49 different games — from Pong to Breakout to Space Invaders — without any game-specific engineering. The 2015 Nature paper on DQN helped catalyze the modern era of deep reinforcement learning.

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September 15, 2026 19:08
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